You're stuck up on a courier ship that is due for a city
resembling the likes of modern day New York, can't sleep because you're
stressed by a couple who are going on about the birds and the bees in the next
room. A look at The opening scene to the forth era of Rockstar’s Grand Theft
Auto (GTA IV) released to the public in 2008, as we are now on the dawn of the
fifteen installment and the fifth era (GTA V), I can't help but feel as though GTAIII: San Andreas (2005) was the best yet from the series
GTAIV's protagonist Niko
GTA IV’s in terms of
graphics over shadowed that of San Andreas in more ways done one no doubt. It had
managed to capitalise greatly on the previous title GTA III’s San Andreas, with
features like cover systems and for once you could climb ladders. But unfortunately it had left a bitter taste
to my liking. The previous title's script was not as complicated GTA IV’s but
it was on point. You could see where the main storyline was going, working for
one or two crime bosses at a time per island, extended with side mission such
as races with modified cars and the option of flying the skies with military
jets and setting the grounds below ablaze. Also on the third era the
progression of their game engine trough out GTA III’s titles was improved. In GTA
IV there was none of that, it felt as if though I were playing a bad scripted
copy from Lionhead’s Fable. Don't get me wrong I did enjoy playing Fable because
it was a good linear game in its own class. With GTA IV it was as if the
developer was in competition with Fable and the elder scrolls in terms of script
and game time. At most, your time was exhausted trough the storyline with
missions from bosses that were dwelling throughout the fictional Island; on top
of that Rockstar seemed to have thought of slapping the same irritating physics
engine throughout the GTA IV’s titles (try getting them drunk and you'll see).
So great a game is when you enjoying yourself, forgetting
all your troubles “nagging girlfriends cough!” leaving your life behind for
some couple of hours. But again so bad a game is when you spend the whole day playing
it and all the time you feel like you wasting time amidst that your mind is
wondering off to thoughts like “how long did it take them to make the game, why
Niko has some striking resembles to Johnny and what was the developer doing?!”
thus finally leaving you to think, perhaps I'm better off going back to the
troubles of my life than playing this game. Although it was not as bad as The
Godfather game, I think Rock star could learn a lot from titles such as 2k’s
Mafia II. Because Mafia II stuck on its theme; I mean for once you get that
feeling from a game that you get from watching classic well written mafia movies
such as Scarface, The Untouchables, Godfather, Goodfellas and any good mafia
movie of the previous years. None the less I haven't finished any of the games from
the forth era some of the discs are still sitting in my brother's room
gathering dust.
All in all I hope Rockstar creates a game that is enjoyable
and PC friendly; or perhaps it was just me who only experienced this, I couldn't bear the thought
of “if I turn the axis of this vehicle the whole thing freezes!!!”. Hope that
like San Andreas, GTA V would be a game that I'd dare to play time and time
again without the thought of is it really worth it?